Haunted Holdings
Haunted Holdings is a spooky arcade game where you play as the night librarian of a haunted library. Your job? Collect restless flying books and return them to the check-in desk before sunrise—all while avoiding mischievous ghosts that are determined to make your shift a nightmare. Manage your stamina, grab coffee for a boost, and survive until dawn.
Features:
- Cozy arcade gameplay – Collect books, dodge ghosts, and race against time.
- Simple but engaging mechanics – Easy to pick up, challenging to master.
- Eerie yet cozy atmosphere – A haunted library with soft lighting, creaky floors, and ghostly whispers.
- Stamina management – Sprinting helps you escape danger, but don’t burn yourself out.
- Consumables – Coffee restores health and gives you a stamina boost.
- Score-based challenge – How many books can you collect before morning?
Controls:
- Move – Arrow Keys / WASD
- Sprint – Shift (Consumes stamina)
- Pause – Escape
Can you complete your shift without anything going wrong?
Credits: Thank you to the following creators whose assets were used in the making of this game:
https://pop-shop-packs.itch.io/animated-book-pixel-asset-pack
https://pipoya.itch.io/pipoya-free-rpg-character-sprites-nekonin
https://rolff.itch.io/cozy-room-library-tilemap-16x16
If I forgot anyone please let me know I'd be happy to add!
Comments
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Such an adorable little cat-librarian game! =^w^= ~
If I would have one point of criticism, though, it would be that moving in this game feels a bit janky and you can easily get stuck in the objects, the ghosts aren't easy to get past and it also is a bit unclear what the cat's hitbox allows you to get through
But overall it seems very well made!
Thank you! And thank you for the criticism, I have been the only person who played the game. This is also my first game I have ever created so the feedback is very valuable! I think working on the character collision shapes may make it feel a bit better.
That's quite fine, friend ~
cool music and art!
Thank you for playing! This is my first game I've published.